A comprehensive collection of 3D printing tricks – Part 4

This part of the series discusses what happens when your print is done. Believe it or not but you’re not safe yet! There’s still a few things that can go wrong, even after your print finished successfully and this article addresses them.

Continue reading A comprehensive collection of 3D printing tricks – Part 4

A comprehensive collection of 3D printing tricks – Part 3

In this part we’ll take a look at the most common materials you can use for 3D printing and how to compare to each other. I’ll discuss the most important features and problems of each material and I’ll also look at a few methods that should help you get that first layer right as well as some methods to fight warping.

Continue reading A comprehensive collection of 3D printing tricks – Part 3

A comprehensive collection of 3D printing tricks – Part 2

The second part of this series will focus on creating models that print well and it will also discuss the most important settings you can change in the slicing and printing software to make sure that your prints turn out the way you want them to.

Continue reading A comprehensive collection of 3D printing tricks – Part 2

A comprehensive collection of 3D printing tricks – Part 1

I was really busy working on several other projects and many of them involved manufacturing a custom case. The method, I often choose for quick prototyping, is 3D printing and I have found that a lot of people seem to struggle with this technique and so I thought I would collect a few methods that worked well for me and others that didn’t.

Continue reading A comprehensive collection of 3D printing tricks – Part 1

Introduction to Tinkercad and 3D printing

When you build custom projects you eventually get to a point where you want to design a custom case for your product. If you are not interested in learning complicated and expensive CAD software, Tinkercad is the way to go. It’s super easy to learn and to use and it has all the basic features needed for designing custom enclosures for your electronic projects.

Continue reading Introduction to Tinkercad and 3D printing

Simple collision avoidance AI in Unity3D

I’m currently working on a small 3D arcade game inspired by classical top down races in Unity3D. The game will feature enemy opponents, which means that they have to have at least some kind of AI. This AI consists of simple collision avoidance algorithm, so that the enemies don’t crash into walls constantly, and a very simple path following algorithm so that the opponents can find their way around the racetrack. I’ve built a quick prototype with simple boxes and a path. Continue reading Simple collision avoidance AI in Unity3D